![]() ![]() In this case if the final grade in battle is 100 or higher, the item will drop. ![]() And the final option is the grade required to even allow the item to be dropped. The third option, 2 in this case, is the odds for the item to drop, in this case 1:2. The next option, 1 in this case, is the database id of the item to drop, for example, in this case the item would be a hand axe. ![]() All three options must be defined and are used in the following order: The first option, “w” in this case, is the type of item to drop, either “w” for weapon, “a” for armour, or “i” for item. drop -or- drop – This tag adds a drop to the monster.The script also have a few notebox tags that can be added for numerous effects. While this switch is on, the battle music and victory musics will not play, and instead the map music or whatever music is currently playing will play into battle and into the victory screen. Line 122 by default defines a switch that causes the system to skip music changes in and after battle. There are two interesting things to note that you can do with this script. Simply place this script above main and below the default scripts. The user can then define increases an decreases in the amount of gold, exp, and loot gained at the end of battle! As an added bonus, you can also define additional drop items per monster. This script will also record the amount of damage you do during battle, the amount of damage you take during battle, the number of turns taken, and other information to grade the player at the end of battle. This script adds a fancy little information screen at the end of all battles that displays a certain amount of information. ![]()
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